Description

Out of Body is a block-pushing puzzle game where death isn't the end of a level, it's the first step to solving it. A hooded stranger offers you a deal: mend broken souls in exchange for helping your sick child. Collect lives to turn into a ghost, possess skeletons, and carve yourself a path to reach the goal with your original body. Chart your own path through 100+ handcrafted levels, some optional, some required, in a branching overworld that lets you choose your own route forward. Every solution starts the same way: you have to die first.

History

Out of Body started as a game jam prototype built by two friends. The twist of dying on purpose to possess skeletons kept generating new puzzle ideas, so Arnaud Valensi and Jacques-Yves Thomart turned it into a full game, built on their own in-house engine with hand-drawn pixel art and no generative AI.

Features

  • Death is a tool: sacrifice yourself to become a ghost, then possess skeletons and other creatures to keep going.
  • Every possession plays differently: each possessed creature has its own interactions with the environment, and some have a unique way of moving.
  • Elemental interactions: skeletons catch fire and ignite objects, fire melts ice, rain puts out the flames.
  • 100+ handcrafted levels, some optional, some required, in a branching overworld that lets you choose your own route forward.
  • Retro top-down pixel art, drawn by hand, with an engine built from scratch by the team.

Videos

TrailerYouTube

Images

Widgets

About BigSeed Studio

Boilerplate
BigSeed Studio is a two-person independent game studio making Out of Body, a block pushing puzzle game where death and possession are keys to the solution. The game runs on an engine built in-house, and all pixel art is drawn by hand, with no generative AI.
More information
More information on BigSeed Studio, our logo & relevant media are available here.

Out of Body Credits

Arnaud Valensi
Programming, Design, BigSeed Studio
Jacques-Yves Thomart
Pixel Art, Design, BigSeed Studio